8 research outputs found

    Mind the gap: modelling video delivery under expected periods of disconnection.

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    In this work we model video delivery under expected periods of disconnection, such as the ones experienced in public transportation systems. Our main goal is to quantify the gains of users' collaboration in terms of Quality of Experience (QoE) in the context of intermittently available and bandwidth-limited WiFi connectivity. Under the assumption that Wi-Fi connectivity is available within underground stations, but absent between them, at first, we define a mathematical model which describes the content distribution under these conditions and we present the users' QoE function in terms of undisrupted video playback. Next, we expand this model to include the case of collaboration between users for content sharing in a peer-to-peer (P2P) way. Lastly, we evaluate our model based on real data from the London Underground network, where we investigate the feasibility of content distribution, only to find that collaboration between users increases significantly their QoE

    Tube streaming: Modelling collaborative media streaming in urban railway networks

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    We propose a quality assessment framework for crowdsourced media streaming in urban railway networks. We assume that commuters either tune in to some TV/radio channel, or submit requests for content they desire to watch or listen to, which eventually forms a playlist of videos/podcasts/tunes. Given that connectivity is challenged by the movement of trains and the disconnection that this movement causes, users collabo-ratively download (through cellular and WiFi connections) and share content, in order to maintain undisrupted playback. We model collaborative media streaming for the case of the London Underground train network. The proposed quality assessment framework comprises a utility function which characterises the Quality of Experience (QoE) that users (subjectively) perceive and takes into account all the necessary parameters that affect smooth playback. The framework can be used to assess the media streaming quality in any railway network, after adjusting the related parameters. To the best of our knowledge, this is the first study to quantify the perceptual quality of collaborative media streaming in (underground) railway networks from a modelling perspective, as opposed to a systems perspective. Based on real commuter traces from the London Underground network, we evaluate whether audio and video can be streamed to commuters with acceptable QoE. Our results show that even with very high-speed Internet connection, users still experience disruptions, but a carefully designed collaborative mechanism can result in high levels of perceived QoE even in such disruptive scenarios

    DEEM: Enabling microservices via DEvice edge markets

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    Native applications running over handheld devices have an irreplaceable role in users' daily activities. That said, recent studies show that users download on average zero new applications on monthly basis, which suggests that new apps can face discoverability issues. In this work, we aim for a web-based, download/installation-free access to native application features through microservices (Ό Services)that are shared between user devices in a peer-to-peer (P2P)manner. Such a P2P approach is self-scalable and requires no investment for Ό Service deployment, unlike mobile edge computing or Data Centre. We introduce DEEM, a DEvice Edge Market design that enables device-hosted ΌServices to end-users. In DEEM, Ό Service-based markets act as rendezvous points between available Ό Service instances and clients. DEEM ensures the i) assignment of instances to the users that value them the most, in terms of QoS gain, and ii) devices' income maximisation. Our evaluation on synthetic settings demonstrates DEEM's capability in exploiting the pool of device instances for improving the application QoS in terms of latency

    DRENCH: A Semi-Distributed Resource Management Framework for NFV based Service Function Chaining

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    As networks grow in scale and complexity, the use of Network Function Virtualization (NFV) and the ability to dynamically instantiate network function instances (NFls) allow us to scale out the network's capabilities in response to demand. At the same time, an increasing number of computing resources, deployed closer to users, as well as network equipment are now capable of performing general-purpose computation for NFV. However, NFV management in the presence of Service Function Chaining (SFC) for arbitrary topologies is a challenging task. In this work we argue for the necessity of an algorithmic resource managementframework that captures the involved tradeoffs of NFls minimum workload, load balancing, and flow path stretch. We introduce DRENCH as a low complexity NFV and flow steering management framework. In DRENCH an NFV market is considered where a centralised SDN controller acts as market orchestrator of NFV nodes. Through competition, NFV nodes make flow steering and NFl instantiation/consolidation decisions. DRENCH design enables third party NFV nodes participation while it can coexist with other NFV management solutions. DRENCH orchestrator parameterisation strikes the right balance between path stretch and NFl load balancing, resulting in significantly lower Flow Completion Times, up to 1Ox less, in some cases

    On the Bitrate Adaptation of Shared Media Experience Services

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    In Shared Media Experience Services (SMESs), a group of people is interested in streaming consumption in a synchronised way, like in the case of cloud gaming, live streaming, and interactive social applications. However, group synchronisation comes at the expense of other Quality of Experience (QoE) factors due to both the dynamic and diverse network conditions that each group member experiences. Someone might wonder if there is a way to keep a group synchronised while maintaining the highest possible QoE for each one of its members. In this work, at first we create a Quality Assessment Framework capable of evaluating different SMESs improvement approaches with respect to traditional metrics like media bitrate quality, playback disruption, and end user desynchronisation. Secondly, we focus on the bitrate adaptation for improving the QoE of SMESs, as an incrementally deployable end user triggered approach, and we formulate the problem in the context of Adaptive Real Time Dynamic Programming (ARTDP). Finally, we develop and apply a simple QoE aware bitrate adaptation mechanism that we compare against youtube live-streaming traces to find that it improves the youtube performance by more than 30%

    Edge-MAP: Auction Markets for Edge Resource Provisioning.

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    New and emerging applications in the entertainment (e.g., Virtual/Augmented Reality), IoT and automotive domains will soon demand response times an order of magnitude smaller than can be achieved by the current “client-to-cloud” network model. Edge-and Fog-computing have been proposed as the promise to deal with such extremely latency-sensitive applications. According to Edge-/Fog-Computing, computing resources are available at the edge of the network for applications to run their virtualised instances. We assume a distributed computing environment, where In-Network Computing Providers (IN CPs) deploy and lease edge resources, while Application Service Providers (AppSPs) have the opportunity to rent those resources to meet their application's latency demands. We build an auction-based resource allocation and provisioning mechanism which produces a map of application instances in the edge computing infrastructure (hence, acronymed Edge-MAP). Edge-MAP takes into account users' mobility (i.e., users connecting to different cell stations over time) and the limited computing resources available in edge micro-clouds to allocate resources to bidding applications. On the micro-level, Edge-MAP relies on Vickrey-English-Dutch (VED) auctions to perform robust resource allocation, while on the macro-level it fosters competition among neighbouring IN CPs. In contrast to related studies in the area, Edge-MAP can scale to any number of applications, adapt to dynamic network conditions rapidly and reallocate resources in polynomial time. Our evaluation demonstrates Edge-MAP's capability of taking into account the inherent challenges of the provisioning problem we consider

    On-path Cloudlet Pricing for Low Latency Application Provisioning

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    Cloud computing has been tremendously successful in providing a commercial infrastructure for hosting computationally intensive applications. Nevertheless, an increasing number of Low Latency Applications (LLAs) notably in the entertainment, IoT, and automative domains require response times much smaller than the supported ones by the typical “client-to-cloud” network model. Cloudlets have been introduced as “data centres in a box”, for bringing computing resources “closer” to the end users. As a result, LLAs can take advantage of cloudlets to improve their Quality-of-Service (QoS) by reducing the underlying response times between their users and application instances’ location. In this work, we study the emerging market of stateful LLAs’ provisioning over geo-distributed third-party cloudlets. We assume that cloudlets offer their resources in the form of Virtual Machines (VMs) via collocated markets. Forwarding requests for LLAs interact with cloudlet markets for performing on-path and on-demand resource provisioning. We introduce a pricing scheme where users pay a fixed price for each time unit of their engagement to an LLA instance. Our evaluation on realistic topologies and application requests demonstrate the merits of on-demand provisioning when accompanied by a payas-you-go pricing scheme

    Molecule-Based Exchange-Coupled High-Spin Clusters: Conventional, High-Field/High-Frequency and Pulse-Based Electron Spin Resonance of Molecule-Based Magnetically Coupled Systems

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